Axis and Point
Construction axes and points in space, to revolve, pattern or turn about, and to sketch from or go up to.
- AxisPart workspace toolbar
- PointPart workspace toolbar
| SchoolCAD | Onshape | Fusion | SOLIDWORKS |
|---|---|---|---|
| Axis | Construction line | Axis | Axis (Reference Geometry) |
| Point | Point | Point | Point (Reference Geometry) |
Axis and Point sit with Plane: they are construction geometry, there to help you build the model but never part of it (SOLIDWORKS: Reference Axis and Reference Point · Fusion: Axis and Point · Onshape: Point). An axis shows as a dashed line and a point as a small cross, each with its name. Both follow what they were made from: an axis along an edge moves when the edge moves.
Making an axis#
- Click Axis (under Plane ▾ on a narrow screen), or press ` and type axis.
- Choose the Axis type:
- Edge, round face or flat face: click a straight edge (the axis runs along it), a round face such as a hole or a peg (the axis down its middle) or a flat face (square to it, through its middle).
- Two points: click two corners, sketch points or construction points. The axis goes through both.
- Point and direction: click one point and choose X, Y or Z, such as an upright axis through the corner of a box.
- Two planes: choose two planes. The axis is the line where they meet: Front and Right meet in the Z axis.
- Tick Opposite direction to turn it round (a turn about it then goes the other way), and click OK.
Using an axis#
- Revolve: choose the axis under Revolve axis. It must lie in the sketch's plane, so only those axes are listed. Draw the profile on one side of it.
- Circular pattern: choose Pick for the Axis of pattern and click the axis. The copies go round it, such as the legs round the middle of a round stool that is not on the origin.
- Linear pattern: Edge or face…, then click the axis; the copies go along it.
- Transform: Edge or axis…, then click the axis to turn the parts about it, such as a lid about its hinge.
- In a sketch, an axis that runs along the sketch's plane shows as a dashed construction line to snap and dimension to; one square to the plane shows as the point where it goes through.
Making a point#
- Click Point (under Plane ▾), or press ` and type point.
- Choose the Point type:
- Corner or sketch point: click a corner of a part, or a point of a sketch that is shown.
- Middle of an edge: click a straight edge. The point goes at the middle of the whole edge.
- Centre of a round face: click a hole or a peg near the end you want. At: The middle puts it half way along instead.
- X, Y, Z: type where it goes, in mm from the origin.
- Click OK.
Using a point#
- In a sketch, the point is a fixed point to snap and dimension to, like a corner of a part: start a circle on it, or dimension a line from it. It moves when the point moves.
- Up to vertex in Extrude, Revolve, Hole and Pattern can go up to it.
- An Axis can go through it (Two points, or Point and direction).
Tips#
- Hide an axis or a point with the eye in the feature tree, or right-click it and choose Hide. Click it in the view to select it.
- A point at the middle of an edge is a quick way to centre something on a board without measuring.
If it does not work#
- The two planes are parallel, so they never meet. Choose two planes at an angle to each other.
- The two points are in the same place. Click two different points.
- … does not lie in the sketch's plane. Revolve can only spin round an axis in the sketch's plane. Make the axis from two points of the sketch, or draw a construction line in the sketch instead.
- The edge (or round face, or corner) has gone. An earlier change removed it. Edit the axis or point and click again.